Deus Draconis Interactive

Deus Draconis Interactive

Deus Draconis Interactive

Whether its creating games with heart or helping businesses unlock the power of gamification and digital media, we bring passion and expertise to every project.

Whether its creating games with heart or helping businesses unlock the power of gamification and digital media, we bring passion and expertise to every project.

Whether its creating games with heart or helping businesses unlock the power of gamification and digital media, we bring passion and expertise to every project.

Services

Games

Services

Services

About Us

About Us

We started out as a small group of students and today, DDI is a game studio based in Neu-Ulm, Germany. We put our heart and soul into our projects. Because even though the circumstances at DDI have changed, we are still gamers at heart. To this day, we continue to pursue the approach:

We started out as a small group of students and today, DDI is a game studio based in Neu-Ulm, Germany. We put our heart and soul into our projects. Because even though the circumstances at DDI have changed, we are still gamers at heart. To this day, we continue to pursue the approach:

"We love games. we make games"

Deus Draconis Interactive,

Deus Draconis Interactive,

your experts for game development and more:

your experts for game development and more:

Yoshi Möller

CEO, Creative Director, Programmer

Yoshi Möller Upper Body Picture

I plan A LOT, so moving into production felt natural. Additionally, my programming background makes me responsible for technical details within our projects, allowing me to bridge the gap between planning and implementation. I am passionate and dedicated to creating captivating interactive experiences.

Yoshi Möller

CEO, Creative Director, Programmer

Yoshi Möller Upper Body Picture

I plan A LOT, so moving into production felt natural. Additionally, my programming background makes me responsible for technical details within our projects, allowing me to bridge the gap between planning and implementation. I am passionate and dedicated to creating captivating interactive experiences.

Josef Killinger

Artist, Designer

Yoshi Möller Upper Body Picture

From coloring-books to doodling in class, creativity has always been important to me. I always knew I wanted to be an artist, but it wasn't until I started playing video games during COVID that I realized the beauty and impact of interactive experiences. My passion spans across a wide range of artistic skills.

Josef Killinger

Artist, Designer

Yoshi Möller Upper Body Picture

From coloring-books to doodling in class, creativity has always been important to me. I always knew I wanted to be an artist, but it wasn't until I started playing video games during COVID that I realized the beauty and impact of interactive experiences. My passion spans across a wide range of artistic skills.

Romy Bernhard

Artist, Designer

Yoshi Möller Upper Body Picture

Ever since I was young, I’ve loved playing video games. They gave me a distraction and a safe space. It’s a huge goal of mine to create such a space for other people, a world to dive into. Through game art, I can live out my creativity and unleash all the ideas that would otherwise be stuck in my head. Ultimately, I love bringing these worlds to life by working across all areas of game art.

Romy Bernhard

Artist, Designer

Yoshi Möller Upper Body Picture

Ever since I was young, I’ve loved playing video games. They gave me a distraction and a safe space. It’s a huge goal of mine to create such a space for other people, a world to dive into. Through game art, I can live out my creativity and unleash all the ideas that would otherwise be stuck in my head. Ultimately, I love bringing these worlds to life by working across all areas of game art.

Lars Kling

Technical Sound Designer

Yoshi Möller Upper Body Picture

Music has always been a part of my identity and I've taken up a variety of instruments over the years. Combined with my love for games I quickly gained interest not just in the sound of games but also how that sound works. I enjoy creating technical systems for audio just as I enjoy playing guitar in a band or recording SFX.

Lars Kling

Technical Sound Designer

Yoshi Möller Upper Body Picture

Music has always been a part of my identity and I've taken up a variety of instruments over the years. Combined with my love for games I quickly gained interest not just in the sound of games but also how that sound works. I enjoy creating technical systems for audio just as I enjoy playing guitar in a band or recording SFX.

Jasper Freh

Game & Narrative Designer

Yoshi Möller Upper Body Picture

Creating experiences which breath life into characters and worlds has always been an aspiration of mine. I want my work to captivate and shape the players' imagination. Just like my favorite media did for me. My passion for game design and writing shines throughout projects.

Jasper Freh

Game & Narrative Designer

Yoshi Möller Upper Body Picture

Creating experiences which breath life into characters and worlds has always been an aspiration of mine. I want my work to captivate and shape the players' imagination. Just like my favorite media did for me. My passion for game design and writing shines throughout projects.

Our Story

Our Story

Our Story

After meeting and working together in college and with a combined passion for crafting digital experiences a shared vision of the future started forming. Then, in March of 2024, Deus Draconis Interactive was founded. When contemplating our studio name we eventually landed on Deus Draconis Interactive, and the dragon logo, due to a very simple reason - it sounds epic. However, we acknowledge the complexity and usually refer to ourself as DDI, for short. We aim to create games with a "fun first" approach and an aversion to generative AI, in order to convey the joy we feel from developing new and innovative experiences. Additionally we aim to help businesses gamify their products and enhance their customer experience with our skillset.

After meeting and working together in college and with a combined passion for crafting digital experiences a shared vision of the future started forming. Then, in March of 2024, Deus Draconis Interactive was founded. When contemplating our studio name we eventually landed on Deus Draconis Interactive, and the dragon logo, due to a very simple reason - it sounds epic. However, we acknowledge the complexity and usually refer to ourself as DDI, for short. We aim to create games with a "fun first" approach and an aversion to generative AI, in order to convey the joy we feel from developing new and innovative experiences. Additionally we aim to help businesses gamify their products and enhance their customer experience with our skillset.

After meeting and working together in college and with a combined passion for crafting digital experiences a shared vision of the future started forming. Then, in March of 2024, Deus Draconis Interactive was founded. When contemplating our studio name we eventually landed on Deus Draconis Interactive, and the dragon logo, due to a very simple reason - it sounds epic. However, we acknowledge the complexity and usually refer to ourself as DDI, for short. We aim to create games with a "fun first" approach and an aversion to generative AI, in order to convey the joy we feel from developing new and innovative experiences. Additionally we aim to help businesses gamify their products and enhance their customer experience with our skillset.

  • Deus Draconis Interactive official team photo
  • Yoshi Möller giving a talk at CipSoft game studio
  • Jasper, Josef and Lars holding Yoshi in a playful team photo outside
  • Josef Killinger posing with cardboard cutouts of Carl and Cari from DDI's serious game Carl und Cari: Trubel in Tierstadt
  • The full DDI team sitting together on stone steps outside
  • Deus Draconis Interactive presenting Carl und Cari: Trubel in Tierstadt at a teachers convention
  • DDI team posing with arms outstretched to form a star shape
  • Yoshi Möller presenting at CipSoft game studio
  • Yoshi, Jasper and Josef playfully placing their hands on Lars' head on the stone steps outside
  • Jasper Freh posing with cardboard cutouts of Carl and Cari from Carl und Cari: Trubel in Tierstadt
  • DDI team recreating the famous Beatles Abbey Road street crossing pose
  • Jasper and Josef posing with the Bonehearts photo wall
  • DDI team outside with Jasper, Josef and Lars holding Yoshi
  • DDI team in a group huddle holding on to each other outside
  • DDI team relaxing together on stone steps outside
  • Deus Draconis Interactive official team photo
  • DDI team posing with arms outstretched to form a star shape
  • Yoshi Möller giving a talk at CipSoft game studio
  • Jasper, Josef and Lars holding Yoshi in a playful team photo outside
  • Jasper, Josef and Lars holding Yoshi in a playful team photo outside
  • Josef Killinger posing with cardboard cutouts of Carl and Cari from DDI's serious game Carl und Cari: Trubel in Tierstadt
  • The full DDI team sitting together on stone steps outside
  • Deus Draconis Interactive presenting Carl und Cari: Trubel in Tierstadt at a teachers convention
  • Yoshi Möller presenting at CipSoft game studio
  • Yoshi, Jasper and Josef playfully placing their hands on Lars' head on the stone steps outside
  • Jasper Freh posing with cardboard cutouts of Carl and Cari from Carl und Cari: Trubel in Tierstadt
  • Jasper Freh posing with cardboard cutouts of Carl and Cari from Carl und Cari: Trubel in Tierstadt
  • DDI team recreating the famous Beatles Abbey Road street crossing pose
  • Jasper and Josef posing with the Bonehearts photo wall
  • DDI team outside with Jasper, Josef and Lars holding Yoshi
  • DDI team in a group huddle holding on to each other outside
  • DDI team relaxing together on stone steps outside
  • DDI team relaxing together on stone steps outside

You have an idea for a project or just want to chat about possible collaboration?
We'd love to hear from you:

You have an idea for a project or just want to chat about possible collaboration?
We'd love to hear from you: